The System
Role Categories
Every role in Spindys belongs to a category. Each category has its own color identity, sub-paths, and progression logic.
The System
Every role in Spindys belongs to a category. Each category has its own color identity, sub-paths, and progression logic.
Category
Two Pen Two Hand roles from Ping Pong to 2P2H God. Spinning synchronized counts as one pen, NOT two. (for combos, you must use each pen at least 40% of the time, so if you spin one pen 65% of the time and hold the other pen for 35% of the time, then it doesn't count. For Akimbo, Pro Lagger, Quad Core, and General Grevious, both pens must be spinninng for at least 75% of the time. ["Spinning" Means either changing slots or rotating in a charge motion. No tipped stuff]). For the trick/link creation ones, they must be unique tricks that are specific to 2P2H meaning unable to do on 2P1H or 1P2H.