The System
Role Categories
Every role in Spindys belongs to a category. Each category has its own color identity, sub-paths, and progression logic.
The System
Every role in Spindys belongs to a category. Each category has its own color identity, sub-paths, and progression logic.
The System
Every role in Spindys belongs to a category. Each category has its own color identity, sub-paths, and progression logic. Explore them all.
Basic leveling from Beginner to Champion.
You can choose one out of the three possible tricks to do for the ones that say "Complete either of the following": a power combo means at least 75% of the combo is fingerless or the main idea is centered around power base elements for the higher roles. for PD PPs it must be <= 33 degrees parallel to the floor. No uncurled hooks for curled things. For the spider roles, fingers not used must be extended, and aerial cheat is not allowed for level 1 and one fingered spider spins, but slightly excepted for other spider spins.
Fingercross roles from Twisted to Finger God. Thumb does not count for finger crosses. uncross does not mean ineffective uncross, so the pen must be in a slot when the fingers are uncrossing. Must have decent execution with the linkage roles (meaning no tipped stuff and 2d rotations).
For definitions, see channel description. If any confusion about, we can use full fs definition. If you can notate the entire link with x amount of tricks and divide by the number of rotations, it can count. No two of the same trick or link in a row. No more than 1 change in rotation per 0.5 rotations for hypermodern and 1 rotations for modern and classical. Rotations must be actual circles. You CANNOT use thumb for the non combo and copying roles more than 2 times.
Two Handed roles from Butterfingered to Two Handed God. (For the combos, each hand must be involved with the pen at least 65% of the time, which means there must be overlap between hands. And no spineless stuff. For the tricks, you cannot repeat the same thing over and over again). For power notation, H1 and H2 can be either left hand or right hand, but they must be consistent.
Two Pen One Hand roles from pp to 2P1H God. Spinning synchronized counts as one pen, NOT two. (for combos, you must use each pen at least 40% of the time, so if you spin one pen 65% of the time and hold the other pen for 35% of the time, then it doesn't count. For dual spinner, pen overflow, and demon pens, both pens must be spinninng for at least 75% of the time. ["Spinning" Means either changing slots or rotating in a charge motion. No tipped stuff]).
Two Pen Two Hand roles from Ping Pong to 2P2H God. Spinning synchronized counts as one pen, NOT two. (for combos, you must use each pen at least 40% of the time, so if you spin one pen 65% of the time and hold the other pen for 35% of the time, then it doesn't count. For Akimbo, Pro Lagger, Quad Core, and General Grevious, both pens must be spinninng for at least 75% of the time. ["Spinning" Means either changing slots or rotating in a charge motion. No tipped stuff]). For the trick/link creation ones, they must be unique tricks that are specific to 2P2H meaning unable to do on 2P1H or 1P2H.